Symphonist

From Abiotic Factor Wiki
Jump to navigation Jump to search

The Symphonist is a hostile creature found in Flathill and in the Facility during Fog Phenomenon Weather Events. They can only spawn after fully completing Flathill.

Gameplay

Behavior

Symphonists are blind, relying purely on sound to detect threats. Certain enemies will flee upon encountering them. It is aggressive to anything that isn't a Symphonist or a Composer (So it's impossible to make them fight each other) and will attack as soon as it is detected or is attacked.

Symphonists can be repelled using a powered Symphonist Scarecrow Symphonist Scarecrow.

Combat Tips

The Symphonist is a very durable entity that requires a lot of damage to kill. Electrical-based weapons do not affect it; they will attack by charging into the player, followed by a swipe with their claws or a rolling charge attack. Suggested weapons include the Deatomizer- which is able to kill it in a single charge if the player manages the charge correctly- as well as other high-damage ranged weapons such as the Rocket Launcher.

If it is damaged, it will create several illusions of itself. During this time, the Symphonist and its copies will stand still, giving the player time to reposition, reload, or heal. Illusions of the Symphonist will disappear when damaged, but if the real Symphonist is hit, the player will land a critical hit. However, if the player is not fast enough in finding the original, the Symphonist will charge the player.

The Symphonist can pick up and throw the player a short distance, which does not deal any direct damage, but caution should be taken if fought near areas where fall damage or falling into pits can be an issue.

When Symphonists are using their illusions, the Motion Sensor ability from the Cascade Armor Set can highlight the real Symphonist, making it trivial to distinguish the real enemy and to re-locate the enemy after it disappears. In the same vein, an Exor Spirit spawned by the full Exor Armor Set will only target the real Symphonist when using its illusions. The only other way to discern the "real" Symphonist is to note their animations. All of the copies' animations will be synchronized, while the real Symphonist's animation will appear out of sync with the others. This isn't guaranteed, though, as there are cases where the random offset is small enough the animations sync back up.

Spawn Locations

  • Flathill (After opening the door to Manufacturing West)
    • In the Flathill Syrup Co. alleyway (reachable by crouching through the truck near first Composer)
    • In the left side corridor on the 1st floor of the Courthouse (Building where the player collects the first Power Cell)
    • Near the red double doors on the second floor of the Courthouse
    • In front of the final elevator in the Flathill Syrup Co. Building

Symphonists can spawn in fixed locations in the facility during a Fog Phenomenon.

  • Office Sector
    • Near the cafeteria elevator on (Offices level 1)
    • Outside of the shuttered door to the Security Office where the player meets Steven Stewart (Offices level 2)
    • Right in front of the charging station in the center of the data farm cubicles (Offices Level 2)
    • In the hallway right outside the flooded room where the player finds Roberts (Offices Level 2)
    • In the corridors outside the physics lab where the player exits Flathill (Offices level 3)
  • Cascade Laboratories
    • In a small lab reachable via a set of stairs adjacent to the Collider Access Tunnel Tram
    • In front of the first double doors to enter the Particle Lab (near the Vending Machines)
  • Hydroplant
    • Down the vehicle ramp to the left of the tram station the player can find immediately after first entering
    • Inside of the electric room infront of the control center the player finds the two survivors in
    • Patrolling a corridor to the right of spillway B and spillway C within the Docks

Drops

Item Name Chance
Symphonist Head
1
Symphonist Head 100%
Porcelain Shards
2-3
Porcelain Shards 100% of 2
50% of 2-3
Porcelain Key
0-1
Porcelain Key 15%
Organ
0-1
Organ 10%
Porcelain Tablet
0-1
Porcelain Tablet 3%

Media

A Symphonist located in the Flathill Syrup Co. Alley