Skills
Player characters in Abiotic Factor have a variety of Skills levels. The player skills can be found in the My Stats tab of the player menu (shortcut key K).
Information
The player can level up their skills by acquiring XP (experience points) when doing actions specific for each skill.
XP gain can be increased or decreased through certain effects, such as the Wrinkly Brainmeat Trait. XP gain bonuses stack with each other (ex. if you have two 20% bonuses and gain 1XP, the first buff will apply then the second buff will apply to the new value for 1.44XP total (1*1.2*1.2)).
They are grouped in three categories: Fitness, Combat, and Crafting. These categories appear to be only visual and don't affect the skill themselves.
Skill Levels
All skills have discrete levels, which are completed once a certain XP requirement is met. The requirements change on each level, but are the same for all skills.
The Skills screen uses pill-shaped boxes with different colors indicating each state:
- Blue-filled levels indicate they are reached
- Yellow-filled levels are in progress, but not reached yet
- Black levels are not reached nor in progress
When reaching some skill levels, the player learns new abilities and passive effects. These levels are identified by an icon and a tooltip when hovered by the mouse.
The maximum level has changed over the course of early access. The max level was 12 in 0.8.0 (early access launch), which was raised to 15 in 0.9.0 (Crush Depth) and to 20 in 1.0.0 (Cold Fusion).
Experience Requirements
| Level | Required XP | Difference | % to Max |
|---|---|---|---|
| 1 | 200 | 200 | 0.22% |
| 2 | 500 | 300 | 0.55% |
| 3 | 940 | 440 | 1.03% |
| 4 | 1572 | 632 | 1.72% |
| 5 | 2464 | 892 | 2.69% |
| 6 | 3699 | 1235 | 4.04% |
| 7 | 5379 | 1680 | 5.87% |
| 8 | 7587 | 2208 | 8.28% |
| 9 | 10417 | 2830 | 11.37% |
| 10 | 13950 | 3533 | 15.22% |
| 11 | 18242 | 4292 | 19.90% |
| 12 | 23307 | 5065 | 25.43% |
| 13 | 29101 | 5794 | 31.75% |
| 14 | 35776 | 6675 | 39.03% |
| 15 | 43310 | 7534 | 47.25% |
| 16 | 51631 | 8321 | 56.33% |
| 17 | 60608 | 8977 | 66.13% |
| 18 | 70354 | 9746 | 76.76% |
| 19 | 80755 | 10401 | 88.11% |
| 20 | 91655 | 10900 | 100.00% |
Fitness
Sprinting
Each Sprinting level increases your total stamina by a small amount. XP is primarily gained by sprinting over long distances.
Sprinting can also be trained by using an Exercise Bike; this method applies the Lactic Acid (Legs) debuff when an XP limit is reached, and no more Sprinting XP can be gained from using an Exercise Bike until it is removed.
Each level increases max stamina by 2, sprinting speed by 1%, and stamina regeneration by 2%.
| Level | Name | Description |
|---|---|---|
| 5 | Athletic | You have a chance to not lose stamina for any action that would normally use stamina. |
| 10 | Lightspeed | Along with your passive gains, you sprint 5% faster overall. |
| 15 | Red Shift | While sprinting, enemies are more likely to miss when targeting you. |
| 20 | Out Of My Way! | Sprinting speed increases over several seconds. At max speed, you can stagger any medium-sized enemy if collided with. |
Strength
Each Strength level increases your total carrying capacity and eventually unlocks proper access to heavy weapons. XP is primarily gained by traveling with a heavy inventory and is gained at consistent intervals of roughly 1 second of movement (movement does not need to be continuous):
- 1 XP is gained per interval of travel with the Heavy Load debuff.
- 2 XP is gained per interval of travel with the Encumbered debuff.
- 10 XP is gained for every instance of shaking a vending machine.
- No XP is gained when the Overencumbered debuff is applied.
Strength can also be trained by using a Bench Press and playing a weight training minigame, with an interface similar to the Defecation Minigame. Once an XP limit is reached, the Lactic Acid (Arms) debuff is applied and no more Strength XP can be gained from using a Bench Press until it is removed.
The traits Decathlon Competitor and Wrinkly Brainmeat affect Strength XP gain.
Each level increases max carry weight by 2.
| Level | Name | Description |
|---|---|---|
| 5 | Step Aside | You can shake Vending Machines & stomp Carbuncles in 1 hit. |
| 8 | Heavy Weapons | You are strong enough to properly wield heavy melee weapons, and you can now smash open Vending Machines[1], which will permanently break them. |
| 12 | Nerd Rage | When bleeding near a hostile enemy, your melee attack damage and speed is enhanced. |
| 15 | Heavy Armor Specialization | You can wear any weight of armor without dropping into the heaviest weight class. |
| 20 | Superior Gains | Due to your extreme strength training, all items in your inventory weigh 25% less. |
- ↑ Using a Heavy Weapon.
Throwing
Each Throwing level increases how far you can throw objects of all kinds. XP is primarily gained by throwing weapons, grenades, throwable devices and even miscellaneous objects.
Experience increases are partially based on distance thrown.
Each level increases thrown object velocity by 10 and thrown object damage by 2.
The calculation for thrown sharp melee is (Base Weapon Damage + Throwing damage bonus) x 2. Sharp Melee skill, the Self Defense Trait, and bonus damaging effects are NOT added.
Sharp Melee weapons thrown with perk you get at level 12 Sharp Melee, Slice n' Dice, have a chance to bleed.
| Level | Name | Description |
|---|---|---|
| 2 | Underhand Toss | You can do a gentle underhand toss with all throwable items.[1] |
| 5 | Projectile Pickup | You automatically pick up projectiles and weapons you've previously thrown, if you have room in your inventory.[2] |
| 8 | Hazy Recollection | Weapons thrown by you are highlighted to you for 30 seconds. |
| 10 | Projectile Predictor | You can see the predicted path of your throwable items before throwing them. |
| 12 | Tinkerer | When crafting throwables (such as grenades) you get 1 additional item. |
| 15 | Terminal Velocity | Hitting enemies with a thrown weapon has a slightly increased chance to stagger large enemies, a high chance to stagger medium-sized enemies and always staggers small enemies. |
| 20 | Quantum Displacement | Thrown items and weapons sometimes split into 2 additional projectiles. |
Sneaking
Each Sneaking level increases how long it takes enemies to detect your presence. XP is primarily gained by sneaking around dangerous, active enemies.
Each level decreases the speed enemies notice you by 5%, up to a maximum of 95%.
| Level | Name | Description |
|---|---|---|
| 2 | Sneak Attack | First attack on an idle or unaware enemy has 25% chance to deal double damage. |
| 5 | Biotic Shadow | You move 15% faster when crouching and can perform a roll by sprinting while crouched. |
| 8 | Nimble | You don't trigger Tripwires, Tripwire Lasers, or Carbuncles, even when not crouching. |
| 10 | Night Worker | Your footsteps are much quieter and your chance to get a Sneak Attack is increased 50% at night. |
| 15 | Office Assassin | Attacks on unaware enemies always deal double damage, even when standing. |
| 20 | Interdimensional | Your extended universe-hopping has enhanced your strong sneaking abilities. Enemy attacks just sometimes... miss? |
Combat
Blunt Melee
Each Blunt Melee level increases your damage with blunt weaponry. XP is primarily gained by bashing enemies with blunt weaponry.
Using Blunt Melee weapons to break resource nodes also increases this skill.
Each level increases blunt weapon damage by 1.
| Level | Name | Description |
|---|---|---|
| 3 | Power Attack | You can do heavy windup attacks with blunt melee weapons. These attacks can not be performed with a shield. |
| 7 | Battle Charge | Attacking with a blunt or heavy weapon during a sprint will result in a driving power attack. |
| 12 | Power Hungry | Your Power Attacks use 50% less stamina per swing. |
| 15 | Crusher | Enemies with a resistance to Blunt... don't. |
| 20 | Smash | When using a blunt melee weapon, you have a chance to instantly explode enemies that are human-sized or smaller. Chance increases based on Strength level. |
Sharp Melee
Each Sharp Melee level increases your damage with sharp weapons. XP is primarily gained by slicing enemies with sharp weaponry.
Each level increases sharp weapon damage by 1.
| Level | Name | Description |
|---|---|---|
| 3 | Sharp Throwing | You can throw sharp melee weapons. |
| 5 | Clean Cutter | You have a 25% higher chance to not end up with |
| 9 | No Survivors | Enemies killed by your sharp melee attacks will outright die when they otherwise might have gone DBNO. |
| 12 | Slice n' Dice | Your sharp attacks have a higher chance to cause Severe Bleeding to the target. |
| 15 | Eviscerator | Slice through Sharp-resistant enemies as if they weren't resistant at all. |
| 20 | Heartseeker | You have a very small chance to instantly kill small and medium-sized enemies. |
Accuracy
Each Accuracy level increases your overall accuracy, reduces recoil, and ranged weapon sway. XP is primarily gained by firing ranged weaponry. Note that you must fire at an enemy to level up your accuracy.
Each level decreases aim sway by 0.075, bullet spread by 0.05, and increases the maximum distance for steady aim. Note that aim sway is doubled if you have an off-hand shield equipped with compatable weapons, like a Security Pistol.
| Level | Name | Description |
|---|---|---|
| 5 | Squint | Alternate Fire wile aiming with a ranged weapon will zoom your vision. |
| 7 | Mil-Spec / Bio-Metric Armwraps | You gain the confidence to properly handle more advanced firearms. You also learn the |
| 10 | Straight as an Arrow | Projectiles (like crossbow bolts) have a lower chance to break on impact. |
| 13 | Boomstick | Smaller creatures have a chance to run in fear when you fire a loud weapon. |
| 15 | Bio-Mimic Armwraps Recipe | You gain the advanced |
| 18 | Bio-Fusion Imitator Recipe | You gain the advanced |
| 20 | Stopping Power | Projectiles and bullets fired from ranged weapons have a small chance to stun the target. |
Reloading
Each Reloading level increases your reload speed by a decent percentage and will eventually reduce how clumsy you are at reloading in general. XP is primarily gained by reloading weapons of all kinds.
XP gained from reloading is calculated by the formula
XP = 18 + 30 * (rounds reloaded / magazine size) for a maximum of 48 XP from fully reloading an empty magazine.
| Level | Name | Description |
|---|---|---|
| 3 | Ammo Crafter | You craft ammo twice as fast. |
| 5 | Just In Case | You can reload weapons you aren't otherwise qualified to use. |
| 10 | Basic Geometry | You are less clumsy at reloading all weaponry. |
| 15 | Speedloader | You can sprint and reload at the same time. You also reload weapons with a bit more skill. [1] |
| 20 | Loose Rounds | Sometimes you find a few spare rounds when reloading. You are also an expert at reloading, with a bit of flair too. [2] |
Fortitude
Each Fortitude level increases your overall health points, particularly that of your head, as well as reduces the damage you take. XP is primarily gained by taking damage from enemies, unfortunately.
Each level increases max head health by 2.
| Level | Name | Description |
|---|---|---|
| 5 | Habituation | You regenerate health a bit more frequently.[1] |
| 8 | Group Effort | Resting (sitting on chair or floor) within 8 meters of other resting scientists doubles the resting rate. |
| 10 | Spongy Tissue | You have slightly reduced fall damage and take less damage from environmental physics, such as vehicles.[2] |
| 15 | Reflective Mantle | Enemies who contact you with melee attacks will have a chance to have some of their damage reflected back at them. |
| 20 | Strong Ecosystem | You regenerate 1 health every second. |
Survival
Crafting
Each Crafting level increases your crafting speed and gives you access to Crafting Bench upgrades. XP is primarily gained by crafting and repairing items.
Each level decreases crafting time by 0.01 seconds and the chance for items to lose durability by 2%.[1]
| Level | Name | Description |
|---|---|---|
| 2 | More Bench | You can access the first set of Crafting Bench upgrades. |
| 5 | Mega Bench | You can access the second tier of Crafting Bench upgrades. |
| 8 | Beautiful Blueprints | When sharing recipes with others, they don't have to complete the research phase. |
| 10 | Eye For Detail | Items you craft have temporary, bonus durability.[2] |
| 15 | Super Bench | You can access the final tier of Crafting Bench upgrades. |
| 20 | Precision Engineering | When crafting, you have a small chance to use 1 less item when a recipe calls for more than 1 of the item. |
- ↑ Additive, not multiplicative.
- ↑ Also applies to decay for food items crafted at a Chef's Counter
Construction
Each Contruction level increases how fast you construct with screwdrivers and how likely you are to keep furniture intact when packaging it. XP is primarily gained by constructing and deconstructing furniture.
| Level | Name | Description |
|---|---|---|
| 5 | Pack Your Desk | You can package small deployables twice as fast. |
| 10 | Razed With Care | When dismantling furniture with a |
| 15 | Castle Doctrine | The cost of building fortifications, like barricades, walls, and ramps, is reduced by half. |
| 20 | Spontaneous Furniture Event | The universe is a strange place and your meddling has certainly made it stranger. You have a chance to receive double furniture when successfully packaging an item that wasn't placed by you or a fellow scientist. |
First Aid
Each First Aid level increases how much extra health is regained when using medical items. XP is primarly gained by using and crafting medical items.
| Level | Name | Description |
|---|---|---|
| 3 | Refreshing Touch | When healing a teammate with a medical item, they also gain +5 hydration. This effect does not occur when healing yourself. |
| 4 | Rad Remover | NEW RECIPE: |
| 5 | Bedside Manner | You can see all medical debuffs when up close to another player. |
| 8 | Bonesetter | All splints heal bones faster when applied by you. |
| 11 | Aftercare | When reviving teammates they get a short healing buff and if reviving a teammate with a healing item the healing is increased by 20%. |
| 15 | Combat Doctor | You apply all medical items to yourself and to others twice as fast. |
| 20 | Brink of Death | When reviving a teammate that would otherwise be on "Last Legs" instead grant them "Extra Down" which gives them one additional chance instead of dying outright. |
Cooking
Every 5 Cooking levels increase your total competence in cooking and ranking up gives you to new recipes. XP is primarily gained by cooking food, baking and making soups. Every 5 levels of cooking, your fried food and baked foods are upgraded in quality, providing more food and water on consumption.
| Level | Name | Description |
|---|---|---|
| 3 | Soupsmith | You can cook soups by filling a pot with water and adding ingredients. |
| 5 | Mother Knows Best | You can see other players' hunger and thirst when close by. |
| 8 | Prep Chef | All cooking-related recipes take half the time to craft. |
| 10 | Hearty & Oven Recipes | You gain extra health every time your health regenerates. You also learn the recipe for the |
| 12 | Expert Gibbing | You unlock an advanced knife recipe. This knife is capable of cutting up corpses with no chance of getting useless scrap. |
| 15 | Chef Sense | When your food has finished cooking, your acute chef senses begin to tingle, even if you are not nearby. |
| 17 | Serving Seconds | Soups, pies and similar foods cooked by you have 2 extra portions in them. |
| 20 | Fast Food | All food you place on a cooktop or in an oven cooks 25% faster. |
Agriculture
Each Agriculture level increases how fast plants planted by you regrow once they're harvested. XP is primarily gained by planting, tending to and harvesting plants.
| Level | Name | Description |
|---|---|---|
| 4 | Fertilizer Tier 1 | You gain a recipe for |
| 8 | Fertilizer Tier 2 | You gain a recipe for |
| 10 | Photosynthetic Synergy | While within 15 meters of garden plants, they grow 10% faster. (Does not stack with multiple players). |
| 13 | Entangled Ecosystem | Plants planted by you have this perk attributed to them. The more plants in an area, the less water each individual plant consumes.[1] |
| 15 | Fertilizer Tier 3 | You gain a recipe for |
| 20 | Prudent Plucking | When harvesting wild plants you receive 1 extra harvest.[2] |
- ↑ Reduces water consumption on all plants by 20% per nearby plant, multiplicative. Water consumption is BaseWaterConsumption * 0.8^(NumPlantsNearby). The minimum water consumption appears to be 25% of normal rate, which occurs with 7 nearby plants (8 total plants, ie. one full Garden Plot (Large)). Only applies to plants planted after unlocking this effect.
- ↑ Only applies to plant species which can regrow after harvesting. Works on player grown plants.
Fishing
Each level increases your ability to pull against a catch without breaking your fishing line as quickly. XP is primarily earned from catching fish and other junk.
| Level | Name | Description |
|---|---|---|
| 3 | Fish Sense | You can now detect fishing hotspots and craft |
| 5 | Tacklebox | You gain the |
| 10 | Lucky Fishing Hat | You gain the |
| 12 | Bait and Switch | You now have a 33% chance to not lose your bait when fishing up junk. |
| 15 | Freshwater Friends | Certain underwater creatures will no longer feel threatened by your presence. |
| Game Mechanics | |||||||
|---|---|---|---|---|---|---|---|
| Player | Character Appearance • Character Creation • Inventory • Health • Death • Statuses • Buffs and Debuffs • Jobs • Traits • Skills • Sleep • Stamina • GATE Pal | ||||||
| World | Assault Events (Portal Storm) • Battery (Item Charge) • Check-In Terminal • Cooking • Damage Types • Energy • Mechanics • Recipes • Sandbox Settings • Trading • Weather Events
| ||||||