Death
Death of the player character happens for a variety of reasons. The player's death is noticed on the chat, with a message identifying the cause of death. Some items are dropped from the player inventory on death. Items kept with the player lose some of their durability.
A player corpse will spawn in the latest safe position for the dead player. The items in the main inventory area are left dropped inside the corpse, other items are kept with the player. The corpse items can be retrieved only by the player, by holding the main action button on the corpse. Unclaimed corpses are identified on the player screen by an icon visible even behind walls. Sometimes, lost corpse items will move to the office lobby near Warren Bunning. This is possibly a fail-safe if the player dies in a hard-to-reach area. Items placed during death are not collected and can become lost, for example the Healing Briefcase.
Upon death, the game offers the player to respawn them at one of the available locations:
- Office Cafeteria: spawns the player back at the start of the game, this option is always available
- Your Bed: spawns the player on their bed, available when the player has a valid bed assigned to them
- Zone Entrance: spawn the player at the start of the current Portal World, available only in those worlds
- Check-In Terminal can also be used to set a fourth respawn option.
After respawning, the player character will have their hunger and thirst meters set to half and their toilet meter set to full. Any items with a durability meter that the player has equipped or is carrying in their hotbar upon dying will have their durability reduced by around 25% of the item's durability.
Death Causes
When the player health is depleted, the character becomes critically wounded. In this state, the player cannot perform most actions, and their moving speed is severely reduced. Other players can revive a critically wounded player by holding the primary action button on them. The character dies if the critically injured player doesn't get revived in 60 seconds. While critically wounded, the player can also hold F to skip the waiting time.
In single-player games and multiplayer games with only one player, the critically wounded state is skipped, and the player dies instantly when their health is depleted.
Another cause of death is having their hunger meter, thirst meter, or sleep running out. Once one of these stats reaches zero, a 90-second countdown starts, allowing the player to restore their stats. If the stats are still depleted at the end of the countdown, the character dies.
Some areas in the map may also cause instant death when the player falls on them. When dying in these areas, the player's corpse will appear in a safe place, usually close to the death position.
Death Messages
The death message is selected based on the death reason, as listed in the following table.
Death reason | Message |
---|---|
Bleeding out | "<player name> forgot to keep their blood inside their body." |
Hit with a Blunt attack | "<player name> experienced excessive blunt force trauma." |
Hit by a Sharp attack | "<player name> was sliced into bits." |
Being too Cold | "<player name> turned into an ice cube." |
Killed by a fan | "<player name> was sliced into bits." |
Falling into the void | "<player name> was lost to the abyss." |
Drowning | "<player name> is sleeping with the fishes." |
Electricity damage | "<player name> made a fatal connection." |
Fall damage | "<player name> forgot about gravity." |
Shot with a Makeshift Crossbow | "<player name> was pierced by a bolt." |
Killed by a Security Robot | "<player name> made contact with a machine intelligence." |
Killed by a Peccary | "<player name> was skewered by something wild." |
Killed by a Peccary headbutt | "<player name> died of a killer headache." |
Killed by a Pest | "<player name> was harassed to death by a pest." |
Killed by a Exor Monk's ranged attack | "<player name> met a fowl end." |
Killed by a Composer | "<player name> made beautiful music." |
Killed by a Leyak | "<player name> was widowed." |
Killed by a Tarasque | "<player name> was stepped upon." |
Sleep meter depleted | "<player name> fell asleep. Forever." |
Hunger meter depleted | "<player name> forgot to feed themselves." |
Thirst meter depleted | "<player name> forgot to keep hydrated." |
Using the Unstick menu option | "<player name> got into a sticky situation." |
Game Mechanics | |||||||
---|---|---|---|---|---|---|---|
Player | Character Appearance • Character Creation • Inventory • Health • Death • Statuses • Buffs and Debuffs • Jobs • Traits • Skills • Sleep • GATE Pal | ||||||
World | Assault Event (Portal Storm) • Battery (Item Charge) • Check-In Terminal • Cooking • Damage Types • Energy • Mechanics • Recipes • Sandbox Settings • Trading • Weather Event
|