Template:Item/doc
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The Item category and the value given to the category variable (if present, eg. |category=Food and Cooking) are automatically added as categories on the page when the template is used.
Usage
{{item | name = {{PAGENAME}} | image = | description = | flavorText = <!-- Categories: Resources and Sub-components,Furniture and Benches,Tools,Light and Power,Base defense,Weapons and Ammo,Armor and Gear,Health and Medical,Food and Cooking,Farming,Travel and Vehicles --> | category = <!-- Status --> | weight = | stackSize = | storageCapcity = | radiationShielding = | requirements = <!-- Durability --> | durability = | repairItem = | repairAmount = <!-- Decay --> | decayLimit = | decayToItem = <!-- Battery --> | batteryCapacity = <!-- Liquids --> | liquidCapacity = | allowedLiquids = <!-- Research Minigame --> <!-- Materials: Adhesive,Biological,Cloth,Glass,Metal,Plastic,Tech,Wood --> | researchMaterial = <!-- Scrapping --> <!-- results goes up to 4 --> | scrapResults1Item = | scrapResults1AmountMin = | scrapResults1AmountMax = <!-- Gear --> <!-- Slots: Backpack,Wristwatch,Hacking Device,Headlamp,Head Armor,Trinket,Arm Armor,Off-hand Shield,Chest Armor,Leg Armor,Full Body Suit --> | gearSlot = | gearArmor = | gearCapacity = | gearWeightReduction = <!-- Weapon --> <!-- weaponType: Melee,Ranged --> | weaponType = | weaponDamage = | weaponAmmoItem = | weaponAmmoCount = | weaponChoppingQuality = | weaponSecondaryAction = <!-- Consumable --> <!-- This section should be filled for non-consumables in some cases! --> <!-- applies and removes goes up to 9 --> | consumableHungerFill = | consumableThirstFill = | consumableFatigueFill = | consumableContinenceFill = | consumableRadiation = | consumableRadiationEmit = | consumableAppliesStatus1 = | consumableRemovesStatus1 = | consumableOtherEffects = <!-- Cooking --> <!-- Stages: Raw,Cooked,Burned --> | cookingIsCookware = | cookingStage = | cookingRawItem = | cookingCookedItem = | cookingBurnedItem = <!-- Farming --> | farmingProduceItem = <!-- Deployable --> | deployableObject = }}