Template:Item

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This template adds rows to the table "Items", which is declared by the template Items/CargoDeclare. View table. The Item category and the value given to the category variable (if present, eg. |category=Food and Cooking) are automatically added as categories on the page when the template is used.

Usage

{{item
| name = {{PAGENAME}}
| image = 
| description = 
| flavorText = 

<!-- Categories: Resources and Sub-components,Furniture and Benches,Tools,Light and Power,Base defense,Weapons and Ammo,Armor and Gear,Health and Medical,Food and Cooking,Farming,Travel and Vehicles -->
| category = 

<!-- Status --> 
| weight = 
| stackSize = 
| storageCapcity = 
| radiationShielding = 
| requirements = 

<!-- Durability --> 
| durability = 
| repairItem = 
| repairAmount = 

<!-- Decay --> 
| decayLimit = 
| decayToItem = 

<!-- Battery --> 
| batteryCapacity = 

<!-- Liquids --> 
| liquidCapacity = 
| allowedLiquids = 

<!-- Research Minigame -->
<!-- Materials: Adhesive,Biological,Cloth,Glass,Metal,Plastic,Tech,Wood -->
| researchMaterial = 

<!-- Scrapping --> 
<!-- results goes up to 4 --> 
| scrapResults1Item = 
| scrapResults1AmountMin = 
| scrapResults1AmountMax = 

<!-- Gear --> 
<!-- Slots: Backpack,Wristwatch,Hacking Device,Headlamp,Head Armor,Trinket,Arm Armor,Off-hand Shield,Chest Armor,Leg Armor,Full Body Suit -->
| gearSlot = 
| gearArmor = 
| gearCapacity = 
| gearWeightReduction = 

<!-- Weapon --> 
<!-- weaponType: Melee,Ranged -->
| weaponType = 
| weaponDamage = 
| weaponAmmoItem  = 
| weaponAmmoCount = 
| weaponChoppingQuality = 
| weaponSecondaryAction =  

<!-- Consumable --> 
<!-- This section should be filled for non-consumables in some cases! -->
<!-- applies and removes goes up to 9 --> 
| consumableHungerFill = 
| consumableThirstFill = 
| consumableFatigueFill = 
| consumableContinenceFill = 
| consumableRadiation = 
| consumableRadiationEmit = 
| consumableAppliesStatus1 =
| consumableRemovesStatus1 =
| consumableOtherEffects =  

<!-- Cooking --> 
<!-- Stages: Raw,Cooked,Burned --> 
| cookingIsCookware = 
| cookingStage = 
| cookingRawItem = 
| cookingCookedItem = 
| cookingBurnedItem = 

<!-- Farming --> 
| farmingProduceItem = 

<!-- Deployable --> 
| deployableObject = 
}}