Template:Item
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This template adds rows to the table "Items", which is declared by the template Items/CargoDeclare. View table.
The Item category and the value given to the category variable (if present, eg. |category=Food and Cooking) are automatically added as categories on the page when the template is used.
Usage
{{item | name = {{PAGENAME}} | image = | description = | flavorText = <!-- Categories: Resources and Sub-components,Furniture and Benches,Tools,Light and Power,Base defense,Weapons and Ammo,Armor and Gear,Health and Medical,Food and Cooking,Farming,Travel and Vehicles --> | category = <!-- Stats --> | weight = | stackSize = | storageCapcity = | radiationShielding = | requirements = <!-- Durability --> | durability = | durabilityLossChance = | repairItem = | repairAmount = <!-- Decay --> | decayLimit = | decayToItem = <!-- Battery --> | batteryCapacity = <!-- Laser --> | laserCapacity = <!-- Liquids --> | liquidCapacity = | allowedLiquids = <!-- Research Minigame --> <!-- Materials: Adhesive,Anomalous,Biological,Cloth,Glass,Metal,Plastic,Tech,Wood --> | researchMaterial = <!-- Scrapping --> <!-- results goes up to 4 --> | scrapResults1Item = | scrapResults1AmountMin = | scrapResults1AmountMax = <!-- Gear --> <!-- Slots: Backpack,Wristwatch,Hacking Device,Headlamp,Head Armor,Trinket,Arm Armor,Off-hand Shield,Chest Armor,Leg Armor,Full Body Suit --> | gearSlot = | gearArmor = | gearHeatResist = | gearColdResist = | gearCapacity = | gearWeightReduction = | gearSetBonus = | gearSetBonusHalf = | gearSetBonusFull = <!-- Weapon --> <!-- weaponType: Melee,Ranged --> | weaponType = | weaponDamage = | weaponDamageType = | weaponBonusDamage = | weaponBonusDamageType = | weaponPelletCount = | weaponAmmoItem1 = | weaponAmmoCount = | weaponChoppingQuality = | weaponSecondaryAction = <!-- Fishing Rod --> | reelingSpeed = <!-- Consumable --> <!-- This section should be filled for non-consumables in some cases! --> <!-- adds and removes goes up to 6 --> | consumableHungerFill = | consumableThirstFill = | consumableFatigueFill = | consumableContinenceFill = | consumableRadiation = | consumableRadiationEmit = | consumableOtherEffects = | consumableAddsBuff1 = | consumableRemovesBuff1 = <!-- Cooking --> <!-- Stages: Raw,Cooked,Burned --> | cookingIsCookware = | cookingStage = | cookingRawItem = | cookingCookedItem = | cookingBurnedItem = | cookingPortionItem = | cookingPortions = <!-- Farming --> | farmingProduceItem = | farmingProduceAmount = <!-- Deployable --> | deployableObject = <!-- Tier --> <!-- Hidden value corresponding to sector obtained/unlocked in, used for sorting in cargo queries --> <!-- Tiers - 0: Starting items, 1: Office Sector, 2: Manufacturing, 3: Labs, 4: Security, 5: Hydroplant, 6: Reactors, 7: Residences --> | tier = }}