Template:Item

From Abiotic Factor Wiki
Jump to navigation Jump to search

This template adds rows to the table "Items", which is declared by the template Items/CargoDeclare. View table.

Template-info.svg Documentation Edit this documentation at Template:Item/doc.

The Item category and the value given to the category variable (if present, eg. |category=Food and Cooking) are automatically added as categories on the page when the template is used.

Usage

{{item
| name = {{PAGENAME}}
| image = 
| description = 
| flavorText = 

<!-- Categories: Resources and Sub-components,Furniture and Benches,Tools,Light and Power,Base defense,Weapons and Ammo,Armor and Gear,Health and Medical,Food and Cooking,Farming,Travel and Vehicles -->
| category = 

<!-- Stats --> 
| weight = 
| stackSize = 
| storageCapcity = 
| radiationShielding = 
| requirements = 

<!-- Durability --> 
| durability = 
| durabilityLossChance = 
| repairItem = 
| repairAmount = 

<!-- Decay --> 
| decayLimit = 
| decayToItem = 

<!-- Battery --> 
| batteryCapacity = 

<!-- Laser --> 
| laserCapacity = 

<!-- Liquids --> 
| liquidCapacity = 
| allowedLiquids = 

<!-- Research Minigame -->
<!-- Materials: Adhesive,Anomalous,Biological,Cloth,Glass,Metal,Plastic,Tech,Wood -->
| researchMaterial = 

<!-- Scrapping --> 
<!-- results goes up to 4 --> 
| scrapResults1Item = 
| scrapResults1AmountMin = 
| scrapResults1AmountMax = 

<!-- Gear --> 
<!-- Slots: Backpack,Wristwatch,Hacking Device,Headlamp,Head Armor,Trinket,Arm Armor,Off-hand Shield,Chest Armor,Leg Armor,Full Body Suit -->
| gearSlot = 
| gearArmor = 
| gearHeatResist = 
| gearColdResist = 
| gearCapacity = 
| gearWeightReduction = 
| gearSetBonus = 
| gearSetBonusHalf = 
| gearSetBonusFull = 

<!-- Weapon --> 
<!-- weaponType: Melee,Ranged -->
| weaponType = 
| weaponDamage = 
| weaponDamageType = 
| weaponBonusDamage = 
| weaponBonusDamageType = 
| weaponPelletCount =
| weaponAmmoItem1 = 
| weaponAmmoCount = 
| weaponChoppingQuality = 
| weaponSecondaryAction =  

<!-- Fishing Rod -->
| reelingSpeed = 

<!-- Consumable --> 
<!-- This section should be filled for non-consumables in some cases! -->
<!-- adds and removes goes up to 6 --> 
| consumableHungerFill = 
| consumableThirstFill = 
| consumableFatigueFill = 
| consumableContinenceFill = 
| consumableRadiation = 
| consumableRadiationEmit = 
| consumableOtherEffects = 
| consumableAddsBuff1 = 
| consumableRemovesBuff1 = 

<!-- Cooking --> 
<!-- Stages: Raw,Cooked,Burned --> 
| cookingIsCookware = 
| cookingStage = 
| cookingRawItem = 
| cookingCookedItem = 
| cookingBurnedItem = 
| cookingPortionItem = 
| cookingPortions = 

<!-- Farming --> 
| farmingProduceItem = 
| farmingProduceAmount = 

<!-- Deployable --> 
| deployableObject = 

<!-- Tier -->
<!-- Hidden value corresponding to sector obtained/unlocked in, used for sorting in cargo queries -->
<!-- Tiers - 0: Starting items, 1: Office Sector, 2: Manufacturing, 3: Labs, 4: Security, 5: Hydroplant, 6: Reactors, 7: Residences -->
| tier = 
}}