Traits are a way to modify the play style for a player character in Abiotic Factor. The character Traits gives additional advantages or disadvantages. These traits cost points that you gain by your job. You can also gain points by taking negative traits. The Traits are selected as the second step of character creation. The Traits can not be changed after the character creation is finished. the points that are left over must be at least 0 or positive else you cannot finish the character creation progress.
Available Traits
Positive Traits
Trait Name |
Description |
Cost
|
Decathlon Competitor |
You trained for and participated in the GATE Foundation Decathlon. You gain all fitness-related skills at a faster rate. (Sprinting, Strength, Throwing) +3 Sprinting |
-5
|
Wrinkly Brainmeat |
You have more pliable neurological pathways. You gain 20% more XP than normal. |
-4
|
Night Owl |
You frequently work late into the night, becoming fatigued 50% slower than the average scientist. |
-4
|
Hobbyist Chef |
You have a love of cooking. You gain Cooking skill twice as fast. |
-2
|
Inconspicuous |
You are meek and quiet. You attract enemy attention twice as slow as others. +2 Sneaking |
-4
|
Weathered |
When not deep underground, you like to be out in the wild. You're affected les by temperature changes. |
-3
|
Fanny Pack |
You never leave home without it. You permanently gain 2 extra Hotbar Slots. |
-10
|
Thick Skinned |
You have a 50% lower chance of receiving bleeding injuries. |
-3
|
First Aid Certification |
You took the GATE-provided First Aid Certification course. You start with 5 bandages. +3 First Aid |
-3
|
Gardener |
You gain Agriculture-related experience twice as fast and receive recipes for basic gardenplots right from the outset. |
-3
|
Light Eater |
You require 20% less food than others do. |
-3
|
Naturally Moist |
You are naturally moist and get thirsty 20% slower than others. |
-4
|
Self Defense |
You took the GATE-provided self-defense course. You deal +3 damage with all melee weapons. |
-5
|
Bladder of Steel |
You can hold it for quite some time. Your toilet needs are reduced by 20% |
-2
|
Buff Brainiac |
You can carry 15% more weight than other scientists. +1 Strength |
-4
|
Lead Belly |
You can drink tainted water without getting sick. Gross |
-8
|
|
Negative Traits
Trait Name |
Description |
Cost
|
Fear of Violence |
You refuse to engage with any combat-related skill past Level 5. (Accuracy, Reloading, Blunt Melee, Sharp Melee, Fortitude, Throwing) |
+4
|
Feeble |
You are an exceptionally frail individual. You have 25% lower maximum health and break your bones more frequently from falls and blunt trauma. |
+6
|
Narcoleptic |
You grow fatigued 75% faster than others and never feel truly rested. This affliction is a constant part of your life. |
+6
|
Asthmatic |
You lose stamina 40% faster than others. |
+2
|
Painfully Obvious |
You stand out, to your detriment. You attract enemy attention 45% faster than others. |
+3
|
Hearty Appetite |
You have a wild metabolism. You get hungry 60% faster than others. |
+3
|
Dry Skin |
You are naturally dry, getting thirsty 20% faster than others. |
+3
|
Slow Healer |
Your healing interval is 1.5 seconds slower than everyone else. |
+3
|
Slow Learner |
You have very stiff neurological pathways. You learn skills 20% slower than normal and can't learn recipes via sharing nor by picking up things others have crafted. |
+2
|
Hemophilia |
You are twice as likely to bleed from a wound, and potentially quite severely. |
+3
|
Weak Bladder |
You can't hold it very long. Your toilet needs are increased by 15%, and you have to sit on the toilet for a longer duration than others. |
+1
|