Traits
Traits are optional benefits and handicaps applied to the player character in Abiotic Factor at character creation.
Trait Selection
They are selected during the second step of character creation, after choosing a Job. Positive Traits deduct points, while negative Traits increase points. The initial amount of points is determined by the selected Job. While the player isn't required to use all of their points, they must have the necessary points to afford all of their selected positive Traits.
Like Jobs, Traits can be changed after character creation by using IS-0017. They are displayed in the Skills tab alongside the chosen Job.
List of Traits
Positive Traits
|
Negative Traits
| Trait Name | Description | Cost |
|---|---|---|
| You refuse to engage with any combat-related skill past Level 5. (Accuracy, Reloading, Blunt Melee, Sharp Melee, Throwing) | +4 | |
| You are an exceptionally frail individual. You have 25% lower maximum health and break your bones more frequently from falls and blunt trauma. | +6 | |
| You grow fatigued 75% faster than others and never feel truly rested. This affliction is a constant part of your life. | +6 | |
| You lose stamina 40% faster than others. | +2 | |
| You stand out, to your detriment. You attract enemy attention 45% faster than others. | +3 | |
| You have a wild metabolism. You get hungry 60% faster than others. | +3 | |
| You are naturally dry, getting thirsty 20% faster than others. | +3 | |
| Your healing interval is 1.5 seconds slower than everyone else. | +3 | |
| You have very stiff neurological pathways. You learn skills 20% slower than normal and can't learn recipes via sharing nor by picking up things others have crafted. | +2 | |
| You are twice as likely to bleed from a wound, and potentially quite severely. | +3 | |
| You can't hold it very long. Your toilet needs are increased by 15%, and you have to sit on the toilet for a longer duration than others. | +1 |
Mutual Exclusions
Some Traits are mutually exclusive with one another. Selecting one makes the other unable to be chosen. This inherently limits Trait combinations.
| Positive | Negative |
|---|---|
| Decathalon Competitor | Feeble Asthmatic |
| Wrinkly Brainmeat | Slow Learner |
| Night Owl | Narcoleptic |
| Inconspicuous | Painfully Obvious |
| Thick Skinned | Hemophilia |
| Light Eater | Hearty Appetite |
| Naturally Moist | Dry Skin |
| Self Defense | Fear of Violence Feeble |
| Bladder of Steel | Weak Bladder |
| Decathalon Competitor Self Defense Buff Brainiac |
Feeble |
Iron Mode
Iron Mode is a unique Job available only when playing on Hardcore Mode. Iron Mode grants zero trait points, requiring you to take negative traits to take any positives at all.
Additionally, Iron Mode completely disables the following traits from being selected:
- Wrinkly Brainmeat
- Weathered
- Fanny Pack
- Lead Belly
- Slow Healer (as Iron Mode disables natural healing entirely.)
| Game Mechanics | |||||||
|---|---|---|---|---|---|---|---|
| Player | Character Appearance • Character Creation • Inventory • Health • Death • Statuses • Buffs and Debuffs • Jobs • Traits • Skills • Sleep • Stamina • GATE Pal | ||||||
| World | Assault Events (Portal Storm) • Battery (Item Charge) • Check-In Terminal • Cooking • Damage Types • Energy • Mechanics • Recipes • Sandbox Settings • Trading • Weather Events
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