Template:Dialogue
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Template Dialogue can be used to format and display conversations with NPCs.
The template allows for a variety of different npc style of engagement including: beckoning, initial, idle, returning, panicked, beckoning (alternative), objective success/completion and farewells. The template will add headers to structurize the dialogue text and format the dialogue in italics.
See Category:People to find pages that use this template.
Usage
{{Dialogue |beckon1 = |beckon2 = |beckon3 = |beckon4 = |beckon5 = |beckon6 = |initial = |idle1 = |idle2 = |idle3 = |idle4 = |idle5 = |idle6 = |return1 = |return2 = |return3 = |return4 = |return5 = |return6 = |return7 = |panic1 = |panic2 = |panic3 = |panic4 = |beckonalt1 = |beckonalt2 = |beckonalt3 = |beckonalt4 = |beckonalt5 = |beckonalt6 = |successCondition = |success = |completionCondition = |completion = |farewell1 = |farewell2 = |farewell3 = |farewell4 = |farewell5 = |farewell6 = }}
Parameter | Uses |
---|---|
beckon1-6 | Used when the NPC is beckoning or calling to the player, before interaction. |
initial | Used for dialogue when the player first interacts with the NPC, or repeats the conversation. |
idle1-6 | Used for dialogue when the NPC is idle. |
return1-7 | Used for interacting with the NPC after the initial dialogue. |
panic1-4 | Used for panicked dialogue. |
beckonalt1-6 | Alternate beckon dialogue. |
successCondition | Used to display the condition for triggering the success dialogue. |
success | Used for dialogue after a successfully doing a request for an NPC. |
completionCondition | Used to display the condition for triggering the completion dialogue. |
completion | Used for dialogue when interacting with the NPC after completing an objective. |
farewell1-6 | Used for interacting with the NPC after the completion dialogue. |
Example
Beckon | Hey,
and welcome to the Template Dialogue Doc |
Initial | Initial dialogue goes here. |
Idle | This page
displays what it would look like to fully use Template:Dialogue |
Return | Check out
Edit documentation or View Source at the top of the page to see what this example looks like: |
Panic | Panic!
Panic!! Panic!!! Panic!!!! |
Beckon (Alternate) | Beckon1
Beckon2 Beckon3 Beckon4 Beckon5 Beckon6 |
Success (Success condition goes here!) | Success! |
Completion (Completion condition goes here!) | Complete! |
Farewell | Hope
reading this helped. Good Bye |