Template:Dialogue

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Template-info.svg Documentation Edit this documentation at Template:Dialogue/doc.

Template Dialogue can be used to format and display conversations with NPCs.

The template allows for a variety of different npc style of engagement including: beckoning, initial, idle, returning, panicked, beckoning (alternative), objective success/completion and farewells. The template will add headers to structurize the dialogue text and format the dialogue in italics.

See Category:People to find pages that use this template.

Usage

{{Dialogue
|beckon1 = 
|beckon2 = 
|beckon3 = 
|beckon4 = 
|beckon5 = 
|beckon6 = 

|initial = 

|idle1 = 
|idle2 = 
|idle3 = 
|idle4 = 
|idle5 = 
|idle6 = 

|return1 = 
|return2 = 
|return3 = 
|return4 = 
|return5 = 
|return6 = 
|return7 = 

|panic1 = 
|panic2 = 
|panic3 = 
|panic4 = 

|beckonalt1 = 
|beckonalt2 = 
|beckonalt3 = 
|beckonalt4 = 
|beckonalt5 = 
|beckonalt6 = 

|successCondition = 
|success = 

|completionCondition = 
|completion = 

|farewell1 = 
|farewell2 = 
|farewell3 = 
|farewell4 = 
|farewell5 = 
|farewell6 = 
}}
Parameter Uses
beckon1-6 Used when the NPC is beckoning or calling to the player, before interaction.
initial Used for dialogue when the player first interacts with the NPC, or repeats the conversation.
idle1-6 Used for dialogue when the NPC is idle.
return1-7 Used for interacting with the NPC after the initial dialogue.
panic1-4 Used for panicked dialogue.
beckonalt1-6 Alternate beckon dialogue.
successCondition Used to display the condition for triggering the success dialogue.
success Used for dialogue after a successfully doing a request for an NPC.
completionCondition Used to display the condition for triggering the completion dialogue.
completion Used for dialogue when interacting with the NPC after completing an objective.
farewell1-6 Used for interacting with the NPC after the completion dialogue.

Example

Beckon Hey,

and

welcome

to the

Template Dialogue

Doc

Initial Initial dialogue goes here.
Idle This page

displays

what it

would look

like to

fully use Template:Dialogue

Return Check out

Edit documentation or View Source

at the top

of the page

to see

what this example

looks like:

Panic Panic!

Panic!!

Panic!!!

Panic!!!!

Beckon (Alternate) Beckon1

Beckon2

Beckon3

Beckon4

Beckon5

Beckon6

Success (Success condition goes here!) Success!
Completion (Completion condition goes here!) Complete!
Farewell Hope

reading

this

helped.

Good

Bye