0.8.2.10487 Hotfix

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0.8.2.10487 Hotfix is an update released for Abiotic Factor on June 30, 2024.

Changelog

  • Fixed several issues with Duct Tape repair not functioning as intended.
  • Explosive Damage type now has an icon and text name when it appears in the Compendium.
  • Fixed an issue where an item (Water Filter, in this case) would not properly be researchable even though it no longer required research if the player had already discovered the recipe.
  • Crafting Bench rename button has moved to the left side of the Crafting Bench name in the crafting interface.
  • Fixed Splints and some other consumable/useable items not properly working using medical radial wheel (hold X key by default) or when using the right-click context menu to use the item.
  • Fixed location of interaction text on Wall Clocks.
  • Field reports from a strange tile-laden locale have indicated there are no longer multiple buttons available, but just one, which will reveal the exit.
  • Fixed an issue where the game could soft-lock by spamming Tab and Escape key.
  • Shortened the range which certain enemy subtitles might appear, to not give them away so blatantly...

Handful of Notes from the Design Director

Hey all! Zag here. Got a few things I wanted to talk about with the scientific community.

  • We've absolutely heard the feedback regarding the fog - some people love it, some people find it a bit overbearing. That is sorta the point, but we will look into some future sandbox settings and/or some in-world methods for dispelling weather early. We have ideas, but we'll need some time.
  • We're also looking at ways to call forth specific weather types. You know, eating a foggy hamburger or something. (That's a joke, probably.)
  • We've heard some feedback about optimization. We can share more in the future on this topic, and how we're fixing it if you're into the technical side, but the simplest reasons for low framerate are largely CPU overhead. We have a lot of enemies roaming the world, and our levels are very large, so a lot of stuff is just too active all at once. We're planning some fixes for Crush Depth that should improve this in a few areas, with better support for loading and unloading additional sub-levels. Our first test of this will be in the Labs / Adjustment Wing where this manifests the most, and we'll tackle more as we go along.
  • We also recommend if you're struggling to run the game well, try running in DX11 mode, and/or with Global Illumination and some other graphical features turned down. That dynamic lighting can really do a number on your system and these settings disable it. Still, if you aren't having trouble, we recommend for the best "intended look" to run in DX12 with Global Illumination as high as you're comfortable. It's worth noting here our intent is not to just mimic Gold Source as lighting plays a much, much larger role in Abiotic Factor than whatever that game is you're comparing it to.
  • We've heard some feedback about overworld weaponry being hard to repair. This is also the point but fret not, we have some other plans cooking. We hear Warren wants to open a business, whatever that means down here.
  • We've also heard some feedback about difficulty - some people want things harder, even when solo. We'd like to provide those options, and we're working on a plan for that. We'll see what we can squeeze into Crush Depth, which is jam-packed with new stuff already. And with that...

Onward to Crush Depth, releasing this Summer!

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