Sandbox Settings

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Abiotic Factors server and local savegame sandbox settings

Sandbox Settings are a set of settings and multipliers that can be changed to customize the Abiotic Factor experience.

How to find the Sandbox Settings

Local

On a new save game:

Open Abiotic Factor -> Enter The Facility -> Start New Game -> Modify Sandbox Settings


On an existing save game:

Open Abiotic Factor -> Enter The Facility -> Load Game -> Modify Sandbox Settings

Alternatively, the option "Open Save Folder" will allow for manual editing of a "SandboxSettings.ini" file. If there is no "SandboxSettings.ini" file in the save folder, create a new text document and rename it to "SandboxSettings.ini" then fill it with customized settings. A reload might be required for the settings to take effect.

Server

Dedicated Server installation instructions can be found on the official Abiotic Factor Dedicated Server Wiki.

Navigate to the server installation folder -> AbioticFactor -> Saved -> SaveGames -> Server -> Worlds -> Go to the world save -> SandboxSettings.ini

If there is no "SandboxSettings.ini" file in the save folder, create a new text document and rename it to "SandboxSettings.ini" then fill it with customized settings. A restart might be required for the settings to take effect.

Sandbox Settings

Default

The standard Abiotic Factor experience.

Default SandboxSettings.ini
[SandboxSettings]
GameDifficulty=1
HardcoreMode=False

LootRespawnEnabled=False
PowerSocketsOffAtNight=True
DayNightCycleState=0
DayNightCycleSpeedMultiplier=1.0
WeatherFrequency=3
SinkRefillRate=1.0
FoodSpoilSpeedMultiplier=1.0
RefrigerationEffectivenessMultiplier=1.0
StorageByTag=True
StructuralSupportLimit=5
BridgeSupports=2
HomeWorlds=True
TaintedSinkWater=False
RadiationDealsDamage=False

EnemySpawnRate=1.0
EnemyHealthMultiplier=1.0
EnemyPlayerDamageMultiplier=1.0
EnemyDeployableDamageMultiplier=1.0
DetectionSpeedMultiplier=1.0
EnemyAccuracy=2

DamageToAlliesMultiplier=0.5
HungerSpeedMultiplier=1.0
ThirstSpeedMultiplier=1.0
FatigueSpeedMultiplier=1.0
ContinenceSpeedMultiplier=1.0
BonusPerkPoints=0
PlayerXPGainMultiplier=1.0
ItemStackSizeMultiplier=1.0
ItemWeightMultiplier=1.0
ItemDurabilityMultiplier=1.0
DurabilityLossOnDeathMultiplier=0.1
ShowDeathMessages=True
AllowRecipeSharing=True
AllowPagers=True
AllowTransmog=True
DisableResearchMinigame=False
DeathPenalties=1
FirstTimeStartingWeapon=0
HostAccessPlayerCorpses=True
AllowCharacterReset=True
BaseInventorySize=12
PlayerFurnitureDestruction=False
AllowIronMode=True

InvisibleRadiation=False
  • Note: The "SandboxSettings.ini" file always needs to start with the header [SandboxSettings] in order to work.

Default settings explained

For more information on the Sandbox Settings see the Sandbox Settings FAQ on Steam or the official Abiotic Factor Sandbox Settings Wiki page.

World Difficulty

GameDifficulty=1
Difficulty will determine (for all players) how many enemies may be present in some areas, how aggressive they are, and how fast they react in combat. Setting this to a harder difficulty than Normal will also override dynamic difficulty, which will automatically increase aspects of difficulty when more players are present. If you want a harder challenge when alone in combat or playing singleplayer, increase this value. This can be changed at any times in the Sandbox Settings.
Options: 1 - Normal 2 - Hard 3 - Apocalyptic


HardcoreMode=False
If enabled, characters only have one life and difficulty is forced to Apocalyptic. This is for those looking for a greater challenge. If a scientist dies, they can spectate other scientists or quit the game. Admins can choose to revive scientists if required.
Options: True False

World

LootRespawnEnabled=False
If true, resources will spontaneously respawn around the Facility. This will not respawn Furniture, however. This is a good setting for public servers, but can cause objects to intersect or float, and will make some resource gathering aspects of the game less important and very unbalanced.
Options: True False


PowerSocketsOffAtNight=True
By default, power in the Facility is shut off at night, including power sockets. By setting this value to false, the game will become much easier as things like Batteries will not be required. Setting this false may also be required if the Day Night Cycle is set to Night Only.
Options: True False


DayNightCycleState=0
This setting will allow you to disable the Day Night Cycle. Time will continue to pass as normal, but there will be no transition from day to night or night to day. As some things only happen during day or night, this may cause unforseen consequences, such as an inability to acquire certain items. Change at your own risk.
Options: 0 - Normal 1 - Always Day 2 - Always Night


DayNightCycleSpeedMultiplier=1.0
Speed multiplier for the Day and Night cycle. A higher number will make clock time pass faster. This will NOT affect the speed of other cooldowns, respawn times, and so on.
Minimum Value: 0.1
Maximum Value: 3


WeatherFrequency=3
This will determine how often weather events are triggered. Even frequent weather still requires the correct progression to trigger, however.
Options: 1 - Never 2 - Infrequent 3 - Normal 4 - Frequent 5 - Daily


SinkRefillRate=1.0
In the world, sinks will passively refill over time, allowing players to drink from them. This value adjusts the time this takes. A higher value will make sinks refill more quickly, and a lower value will make them refill more slowly. Setting this value to zero will disable sink refill, making the game much more challenging.
Minimum Value: 0
Maximum Value: 10.0


FoodSpoilSpeedMultiplier=1.0
This value determines how fast food spoils. By default, most food will eventually decay and turn into rotten food. Which can be slowed, sped up, or stopped entirely with these options.
Minimum Value: 0.0
Maximum Value: 2.0


RefrigerationEffectivenessMultiplier=1.0
This value determines how effective it is to refrigerate items. This also affects how effectively hot items (e.g. a cup of coffee) maintain their heat if the item prefers staying warm and are kept in a warm location.
Minimum Value: 0.0
Maximum Value: 2.0


StorageByTag=True
If false, containers will no longer be restricted by item type. Some things, like refrigerators, can only accept food-type items when this option is true.
Options: True False


StructuralSupportLimit=5
This value will determine how much furniture and other deployables can be stacked until a limit is reached. There are key balance reasons for this, but a lower number can limit some structural creativity. A value of 0 will remove this requirement entirely. Values much higher than 5 may cause issues.


BridgeSupports=2
Bridges require a certain amount of support by default (2). When lowered, bridges will work with less or 0 additional support (besides the initial location the bridge is placed).
Options: 0 - No Support Required 1 - One Support Required 2 - Two Supports Required


HomeWorlds=True
Allow Home Worlds to be used, this setting will restrict access (for all scientists) to Home World portal worlds if set to false. Which includes free or DLC Home Worlds, such as Torii.
Options: True False


TaintedSinkWater=False
If true, sink (or similar) water sources that would be clean, drinkable water, will instead be tainted water. This will increase difficulty.
Options: True False


RadiationDealsDamage=False
If true, radiation will actively deal damage to health. This will greatly increase difficulty.
Options: True False

Enemy

EnemySpawnRate=1.0
This value determines how frequently enemies respawn. A lower value will increase enemy respawn timers, whereas a higher value will cause enemies to respawn more quickly than normal.
Minimum Value: 0.5
Maximum Value: 3


EnemyHealthMultiplier=1.0
This is a multiplier of enemy health. Lowering this value will make enemies easier to kill, and a higher value will mean enemies will take more damage to kill.
Minimum Value: 0.75
Maximum Value: 3.0


EnemyPlayerDamageMultiplier=1.0
This value will determine how damaging enemies are, as a multiplier of their damage. The default value is tuned for a fair and balanced experience. Lowering this value will make survivability easier, raising this value will make combat more challenging and enemies more lethal.
Minimum Value: 0.25
Maximum Value: 3.0


EnemyDeployableDamageMultiplier=1.0
This value will determine how much damage enemies do to deployables, as a multiplier of their damage. Setting this lower will make bases more resistant to enemy attacks.
Minimum Value: 0.1
Maximum Value: 5.0


DetectionSpeedMultiplier=1.0
This multiplier will determine how fast enemies detect players. If set above 1, enemies will detect players faster than normal.
Minimum Value: 0.1
Maximum Value: 3.0


EnemyAccuracy=2
This setting determines how accurate enemies are, on average. Higher accuracy primarily means the enemies will tend to group their shots tighter on their target.
Options: 0 - Pathetic 1 - Low 2 - Default 3 - High 4 - Precise

Player

DamageToAlliesMultiplier=0.5
This value will determine how much damage players do to other players, as a proportion of normal damage. If a weapon deals 10 damage, a value of 10% will mean players receive 1 damage instead. If you want to allow players to engage in player vs. player combat, this value will need to be 100% or higher.
Minimum Value: 0.0
Maximum Value: 3.0


HungerSpeedMultiplier=1.0
This value is a multiplier and determines how fast Hunger increases. A higher number will mean players need to eat more often.
Minimum Value: 0.0
Maximum Value: 2.0


ThirstSpeedMultiplier=1.0
This value is a multiplier and determines how fast Thirst increases. A higher number will mean players need to drink more often.
Minimum Value: 0.0
Maximum Value: 2.0


FatigueSpeedMultiplier=1.0
This value is a multiplier and determines how fast Fatigue increases. A higher number will mean players get sleepier more quickly.
Minimum Value: 0.0
Maximum Value: 2.0


ContinenceSpeedMultiplier=1.0
This value is a multiplier and determines how fast Continence drains. A higher number will mean players have to use the toilet more often.
Minimum Value: 0.0
Maximum Value: 2.0


BonusPerkPoints=0
This will determine how many additional perk points are available on top of the points given by each selected job. Negative values will deduct available points.
Options: -20 - 50


PlayerXPGainMultiplier=1.0
This value is a multiplier and determines how fast XP is gained by players. Above 1 will cause XP to be gained at a higher rate, while below 1 will cause XP to be gained slower. Setting this to 0 will disable the ability for players to level up skills at all.
Minimum Value: 0.0
Maximum Value: 3


ItemStackSizeMultiplier=1.0
This is a multiplier of how many times you can stack items in an inventory slot. Items that are not stackable are excluded from this. If an item stacks to 5 by default, a value of 2 will allow the item to stack up to 10.
Minimum Value: 1.0
Maximum Value: 30


ItemWeightMultiplier=1.0
This is a multiplier affecting how heavy items are in your inventory. If an item normally weighs 5, a value of 2 would make that item weigh 10, or twice as heavy. If you want items to be lighter, set this value lower than 1.
Minimum Value: 0.0
Maximum Value: 5.0


ItemDurabilityMultiplier=1.0
This is a multiplier for item durability. If an item normally has 10 Durability, a value of 2 would make that item have 20 Durability, or double durability. If you want items to break faster, set this value below 1.
Minimum Value: 0.1
Maximum Value: 10.0


DurabilityLossOnDeathMultiplier=0.1
This value will determine how much durability is lost on weapons and items in the player's inventory when respawning.
Minimum Value: 0.0
Maximum Value: 1.0


ShowDeathMessages=True
If false, players will not be notified when someone is killed by something.
Options: True False


AllowRecipeSharing=True
If false, this will disable the ability to share item recipes with other players.
Options: True False


AllowPagers=True
If false, Pagers will not be useable in inventory or via the emote wheel, which will make it harder to find other players.
Options: True False


AllowTransmog=True
If false, players will be unable to transmogrify their armor to look like other pieces of armor using a certain piece of base equipment. This will limit customization but will not allow players to disguise their equipment as different equipment.
Options: True False


DisableResearchMinigame=False
If true, this will remove the Research Minigames when unlocking new recipes and simply unlock the recipe right away.
Options: True False


DeathPenalties=1
This will determine what penalties the player receives for respawning after death (or by using the Unstuck option).
Options: 0 - Keep All Items 1 - Keep Equipped Items & Hotbar 2 - Keep Hotbar Only 3 - Keep Equpped Items Only 4 - Lose All items Including Hotbar 5 - All Items Are Destroyed


FirstTimeStartingWeapon=0
When spawning into the world for the first time, this is the weapon players will receive. This is in addition to starting items from the selected Job.
Options: 0 - None 1 - Shiv 2 - Desk Leg 3 - Kitchen Knife 4 - Starter Baton 5 - Pipe Club 6 - Random


HostAccessPlayerCorpses=True
When true, the host will be able to access the inventory items found in Death Bags, which are typically dropped by players on death.
Options: True False


AllowCharacterReset=True
There are some methods in the world to allow players to reset their jobs, skills, and traits later in the game. When set to false, the ability for scientists to change their jobs, skills, and traits is removed.
Options: True False


BaseInventorySize=12
Set the default inventory size when no backpack is equipped. This can make low-end backpacks less useful, but weight reduction from backpacks will still apply.
Options: 0 - 42


PlayerFurnitureDestruction=False
If true, player-built furniture will be destroyed when it reaches zero durability. If false, it will simply package, making it easier to rebuild after an attack.
Options: True False


AllowIronMode=True
(REQUIRES HARDCORE MODE) If true, players will have access to a starting job called Iron Mode, which will make the game much more difficult, including few perk points, less perks, no health regen and cannot receive recipes from other players.
Options: True False

Main

InvisibleRadiation=False
If true, radiation will not show any sort of screen effect, requiring scientists to use Geiger Counters to track radiation in an area. This will increase difficulty.
Options: True False

Links